
Level 2
Achieved level 2.

Level 3
Achieved Level 3.

Farming
Have humans complete a Granary Project.

Commerce
Have humans complete a Trader Project.

Metal Casting
Have humans complete a Metal Casting Project.

Writing
Have humans complete a School Project.

Paganism
Have humans complete a Shrine Project.

Traditional Medicine
Have humans complete a Druid Project.

Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.

Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.

Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.

Genesis Era
Finish an Era with 250 Prosperity.

Calendar
Have humans complete a Plantation Project.

Theology
Have humans complete a Temple Project.

Construction
Have humans complete a Workshop Project.

Alchemy
Have humans complete an Alchemist Project.

Education
Have humans complete a University Project.

Trade Route
Have humans complete a Market Project.

Chosen People
Finish an Era with only one Village which has 175 Prosperity.

Classical Era
Finish an Era with 450 Prosperity.

Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

Vitality
Finish an Era with a village which has at least 50 of each Resource.

Feudalism
Have humans complete a Mill Project.

Currency
Have humans complete a Customs House Project.

Questionable Ethics
Have humans complete a Mad Scientist Project.

Theocracy
Have humans complete a Sacrifice Altar Project.

Fascism
Have humans complete a Barracks Project.

Geology
Have humans complete a Geologist Project.

Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

Civilized
Finish an Era with a Village which has 250 Prosperity.

Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

Specialization
Finish an Era with a completed upgraded Project.

Specialized Economy
Finish an Era with 3 completed upgraded Projects.

Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.

The First Era
Finish the first Era.
Unlocked 8 Jan 2014 at 12:56 AM

A New Beginning
Finish the second Era.

A New Threat
Finish the third Era.

Developing Era
Finish an Era with 800 Prosperity.

Vibrant Era
Finish an Era with 1000 Prosperity.

Booming Era
Finish an Era with 1200 Prosperity.

Fantastic Era
Finish an Era with 1600 Prosperity.

Golden Era
Finish an Era with 2000 Prosperity.

Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.

Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.

Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.

Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.

Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.

Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.

Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Great Development
Finish an Era with a Completed Great Project.

World Economy
Finish an Era with at least 3 Completed Great Projects.

Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.

Abundant World
Finish an Era with at least 1000 Food being used by Villages.

Rich World
Finish an Era with at least 1000 Wealth being used by Villages.

Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.

Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Capital
Finish an Era with a Village which has 650 Village Prosperity.

Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Great Era
Finish an Era with 3500 Prosperity.

Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.

Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Overgrowth
Finish an Era with 2000 Food in Use from Villages.

Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.

Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury
Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.

Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.

Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange
Finish an Era with a Village with 1000 Food in Use.

Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Overpopulation
Finish an Era with a Village which has 1000 Prosperity.

First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Sailing
Complete a Fishing Docks Project.

Shipwrighting
Have humans complete a Harbor Project.

Navigation
Have humans complete a Lighthouse Project.

Lords of the Sea
Have humans complete an Island Town Project.

Entertainment
Have humans complete a Circus Project.

Pinnacle of Culture
Have humans complete an Opera Project.

Modern Medicine
Have humans complete an Apothecary Project.

Universal Healthcare
Have humans complete a Hospital Project.

Alloys
Have humans complete a Blast Furnace Project.

Machinery
Have humans complete a Factory Project.

Astronomy
Have humans complete an Observatory Project.

Scientific Method
Have humans complete a Laboratory Project.

Colonization
Have humans complete a Hamlet Project.

Long Live the King!
Have humans complete a Castle Project.

Venture Capital
Have humans complete a Bank Project.

Market Revolution
Have humans complete a Multinational Project.

Genesis Titan
Complete all orginal developments and projects.

Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Fresh Mountain Air
Have humans complete a Mountain Lodge Project.

Après-Ski
Have humans complete a Tavern Project.

Fantastic View
Have humans complete a Nature Park Project.

Famous Victor
Have humans complete a Historic Point Project.

For the Gods
Have humans complete a Monument Project.

1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
