
Dice Milestone I
Reach 9 dice

Dice Milestone II
Reach 25 dice

Dice Milestone III
Reach 100 dice

Dice Milestone IV
Reach 225 dice

Dice Milestone V
Reach 777 dice

Dice Milestone VI
Reach 1089 dice

Die Surge I
Generate 2 dice in a Complete Roll

Die Surge II
Generate 10 dice in a Complete Roll

Die Surge III
Generate 100 dice in a Complete Roll

Die Surge IV
Generate 1,089 dice in a Complete Roll

Die Surge V
Generate 10,000 dice in a Complete Roll

Die Surge VI
Generate 100,000 dice in a Complete Roll

Die Factory I
Generate 1,089 lifetime dice

Die Factory II
Generate 10,000 lifetime dice

Die Factory III
Generate 100,000 lifetime dice

Die Factory IV
Generate 1,000,000 lifetime dice

Die Factory V
Generate 10,000,000 lifetime dice

Die Factory VI
Generate 100,000,000 lifetime dice

Keep it Simple, Stupid I
Finish a game with <10 dice

Keep it Simple, Stupid II
Finish a game with <6 dice

Keep it Simple, Stupid III
Finish a game with only 1 die

Keep it Simple, Stupid IV
Finish a game with <10 dice and over 1e15 points

Keep it Simple, Stupid V
Finish a game with <6 dice and over 1e15 points

Keep it Simple, Stupid VI
Finish a game with only 1 die and over 1e15 points

Overflow I
Finish a game with an extra die

Overflow II
Finish a game with 100 extra dice

Overflow III
Finish a game with 1,089 extra dice

Overflow IV
Finish a game with 10,000 extra dice

Overflow V
Finish a game with 100,000 extra dice

Overflow VI
Finish a game with 1,000,000 extra dice

Generator Mastery I
Generate a Blank Die

Generator Mastery II
Generate a Standard Die

Generator Mastery III
Generate a 99 Die

Generator Mastery IV
Generate a Quantity Die

Generator Mastery V
Generate a Lottery Die

Generator Mastery VI
Generate a Breeding Die

Die Store I
Purchase 10 dice in a single game

Die Store II
Purchase 50 dice in a single game

Die Store III
Purchase 100 dice in a single game

Die Store IV
Purchase 500 dice in a single game

Die Store V
Purchase 777 dice in a single game

Die Store VI
Finish a game with exactly 1,089 dice and no extras, without using any generators

Tall Scaling I
Increment a die with a Half Incrementor

Tall Scaling II
Increment a die from 98 to 99

Tall Scaling III
Reincrement a die 10 times in a single game

Tall Scaling IV
Reincrement a die 100 times in a single game

Tall Scaling V
Reincrement a die 1,000 times in a single game

Tall Scaling VI
Increase the value of an Increment Acceptor to 250,000

Wide Scaling I
Increment dice 100 times in a single game

Wide Scaling II
Increment dice 1,000 times in a single game

Wide Scaling III
Increment dice 10,000 times in a single game

Wide Scaling IV
Increment dice 100,000 times in a single game

Wide Scaling V
Increment dice 1,000,000 times in a single game

Wide Scaling VI
Increment dice 10,000,000 times in a single game

Addition I
Increase the value on Numeric faces by 10,000

Addition II
Increase the value on Numeric faces by 100,000

Addition III
Increase the value on Numeric faces by 1,000,000

Addition IV
Increase the value on Numeric faces by 10,000,000

Addition V
Increase the value on Numeric faces by 100,000,000

Addition VI
Increase the value on Numeric faces by 1,000,000,000

Just Keep Spinning I
Reroll a die 3 times in a Complete Roll

Just Keep Spinning II
Reroll a die 5 times in a Complete Roll

Just Keep Spinning III
Reroll a die 10 times in a Complete Roll

Just Keep Spinning IV
Reroll a die 25 times in a Complete Roll

Just Keep Spinning V
Reroll a die 77 times in a Complete Roll

Just Keep Spinning VI
Reroll a die 100 times in a Complete Roll

Reroller Coaster I
Reroll dice 100 times in a single game

Reroller Coaster II
Reroll dice 1,000 times in a single game

Reroller Coaster III
Reroll dice 10,000 times in a single game

Reroller Coaster IV
Reroll dice 77,777 times in a single game

Reroller Coaster V
Reroll dice 100,000 times in a single game

Reroller Coaster VI
Reroll dice 1,000,000 times in a single game

Let the Good Times Reroll I
Reroll dice 1,000 times

Let the Good Times Reroll II
Reroll dice 10,000 times

Let the Good Times Reroll III
Reroll dice 100,000 times

Let the Good Times Reroll IV
Reroll dice 1,000,000 times

Let the Good Times Reroll V
Reroll dice 10,000,000 times

Let the Good Times Reroll VI
Reroll dice 100,000,000 times

Gambling Problem I
Roll 10 Lottery Faces in a single roll

Gambling Problem Ii
Roll 10 Successful Lottery Faces in a single roll

Gambling Problem III
Roll 100 Lottery Faces in a single roll

Gambling Problem IV
Roll 100 Successful Lottery Faces in a single roll

Gambling Problem V
Roll 1,000 Lottery Faces in a single roll

Gambling Problem VI
Roll 1,000 Successful Lottery Faces in a single roll

Pro Gambler I
Roll a Lottery Face with a > 100% chance of success

Pro Gambler II
Lose all your banked points with the All-In passive

Pro Gambler III
Roll Exactly 77 Four Leaf Clovers in a single roll

Pro Gambler IV
Trigger the Rigged Machine ability 100 times in a Complete Roll

Pro Gambler V
Roll a Successful Lottery Face with a x99 attached multiplier and the Slot Machine passive

Pro Gambler VI
Roll every type of Lottery Face in a single roll and have them all be Successful

Scientist I
Bank 1e15 points

Scientist II
Spend 1e16 points or more on a single purchase

Scientist III
Score 1e15 points in a complete roll

Scientist IV
Score 1e15 points from a single die in a complete roll

Scientist V
Score 1e15 points from a single die in a single roll

Scientist VI
Finish a game with atleast 1e25 points

Career Earnings I
Bank 1,000,000,000,000 lifetime points

Career Earnings II
Bank 1e20 lifetime points

Career Earnings III
Bank 1e30 lifetime points

Career Earnings IV
Bank 1e40 lifetime points

Career Earnings V
Bank 1e50 lifetime points

Career Earnings VI
Bank 1e99 lifetime points

Customizer I
Attach an attached modifier to all 4 corners of a die face

Customizer II
Create a die with 24 Attached Modifiers

Customizer III
Use a Symbol Bomb to give modifiers to 8 or more dice

Customizer IV
Create a die face with an Attached Multiplier of x99

Customizer V
Build a die with a Chain Start and a Chain End on every face

Customizer VI
Build a die face with a x99 Attached Multiplier, a Super Glue, a 3x Attached Reroller, and a Chain Start

Immunologist I
Infect a numeric die face with a Dirus

Immunologist II
Infect a die face with a Viral Die Quantity Multiplier

Immunologist III
Infect a die face with an Attached Virus

Immunologist IV
Infect a Dirus with a different viral face

Immunologist V
Infect a die face with the Airborne Virus passive, an Attached Virus and 3 other Attached Modifiers

Immunologist VI
Cure 100,000 viral dice using Doctors

Global Pandemic I
Roll a Dirus when all numeric faces have been eradicated

Global Pandemic II
Activate the Survivalist passive

Global Pandemic III
Roll 777 Four Leaf Clover faces with the Cloverfield passive

Global Pandemic IV
Infect 1,000 die faces in a single game

Global Pandemic V
Infect 100 die faces in a single Complete Roll

Global Pandemic VI
Roll 1,089 viral faces in a single roll

Marathon I
Roll a run of atleast length 3 with a passive that applies to runs

Marathon II
Activate the Royal Flush passive

Marathon III
Roll a run of atleast length 10 with a passive that applies to runs

Marathon IV
Roll a run of atleast length 50 with a passive that applies to runs

Marathon V
Roll a run of atleast length 77 with a passive that applies to runs

Marathon VI
Activate the Exodia passive abillity

Master Lock I
Open 500 lifetime locks

Master Lock II
Open 1,000 lifetime locks

Master Lock III
Open 5,00 lifetime locks

Master Lock IV
Open 10,000 lifetime locks

Master Lock V
Open 25,000 lifetime locks

Master Lock VI
Open 100,000 lifetime locks

Lockpicking Lawyer I
Buy a 400 roll lock

Lockpicking Lawyer II
Buy a 300 roll lock

Lockpicking Lawyer III
Lock a die with a Locksmith

Lockpicking Lawyer IV
Unlock a die by chance with the Thief passive

Lockpicking Lawyer V
Open 10 locks in a single game

Lockpicking Lawyer VI
Open 100 locks in a single game

Leaderboard Legend I
Finish in the top 100 in the Weekly Mode

Leaderboard Legend II
Finish in the top 100 in Classic Mode

Leaderboard Legend III
Finish in the top 100 in Quick Mode

Leaderboard Legend IV
Finish in the top 10 in any game mode

Leaderboard Legend V
Finish in the top 3 in any game mode

Leaderboard Legend VI
Finish 1st in any game mode

Numeric Multipliers I
Roll a Single Numeric Multiplier which targets a Numeric 99

Numeric Multipliers II
Roll a Single Numeric Multiplier, Multi-Numeric Multiplier, and Adjacency Multiplier in a single roll

Numeric Multipliers III
Roll a Single Numeric Multiplier which targets a Numeric 1 AND a Numeric 99 at the same time using the Double Numeric Multiplier passive

Numeric Multipliers IV
Multiply a Single Numeric Multiplier using an Adjacency Multiplier and the Non-Numeric Adjacency Multipliers passive

Numeric Multipliers V
Roll a Single Numeric Multiplier which targets a Die Quantity Multiplier with an Attached Multiplier using the Targeted Die Quantity Multipliers passive

Numeric Multipliers VI
Trigger the Only Numerics Squared passive with at least 10 of the same numeric face

Neighborly Rerolls I
Roll an Adjacency Reroller with 4 or more adjacent dice

Neighborly Rerolls II
Give 16 or more total rerolls with a single Adjacency Reroller

Neighborly Rerolls III
Give 8 rerolls to all adjacent dice using an Odd Adjacency Reroller

Neighborly Rerolls IV
Give 25 rerolls to a single die using a Random Adjacency Reroller

Neighborly Rerolls V
Give 64 or more total rerolls with a single Odd Adjacency Reroller

Neighborly Rerolls VI
Give 34 rerolls to a single die using a single Random Adjacency Reroller

Null and Void I
Remove a weight by placing a void face onto a weighted die

Null and Void II
Create a die with 5 void/voidling faces and 1 glued face

Null and Void III
Create a die with 5 void/voidling faces and 1 weighted face using the Endless Void passive

Null and Void IV
Have a die with a void face and the Numeric Only Multiplier passive

Null and Void V
Roll 25 Void faces in a single roll

Null and Void VI
Create a die with 4 void faces and two non-void faces with a chain start and chain end on each

The Big One I
Buy a Total Roll Multiplier

The Big One II
Use a Wild face to copy any Total Roll Multiplier

The Big One III
Activate the Wild Adjacency Multiplier passive

The Big One IV
Roll a successful Lottery Total Roll Multiplier

The Big One V
Roll a Total Reroll Multiplier with the required number of rerolls

The Big One VI
Purchase 1,000 Total Roll Multipliers

One After the Other I
Create a die with a Chain Start and a Chain End

One After the Other II
Create a die with a Following Roll Multiplier and a Previous Roll Multiplier

One After the Other III
Attach a Chain Start to a Selfish Reroller

One After the Other IV
Roll a Previous Reroll Multiplier with a multiplier greater than 50

One After the Other V
Attach Super Glue and a Chain Start to a Following Roll Multiplier while owning the Spinning Wheels passive

One After the Other VI
Create a die with a Following Roll Multiplier, a Total Roll Multiplier, and a Previous Roll Multiplier all with Chain Starts and Chain Ends

YAHTZEE! I
Roll Double 6's

YAHTZEE! II
Roll Triple 11's

YAHTZEE! III
Roll a Yahtzee of 99's

YAHTZEE! IV
Roll a Doubles, Triples, and Yahtzee effect for the same number in a single roll

YAHTZEE! V
Roll a Doubles, Triples, or Yahtzee effect for a non-numeric face

YAHTZEE! VI
Roll a Doubles, Triples, and Yahtzee effect for a non-numeric face

It's a Numbers Game I
Roll a numeric 97 with a prime bonus passive

It's a Numbers Game II
Roll a numeric 99 with an elevens bonus passive

It's a Numbers Game III
Trigger the Lucky 7's passive with a numeric 7 or 77

It's a Numbers Game IV
Reach a ++ value > 99

It's a Numbers Game V
Trigger the 99, 99's passive ability

It's a Numbers Game VI
Roll a numeric that is prime, divisible by 11, and less than 13 with a passive effect for each condition

Refreshments I
Have 100 free shop refreshes in a game

Refreshments II
Have 1,000 free shop refreshes in a game

Refreshments III
Have 10,000 free shop refreshes in a game

Refreshments IV
Have 100,000 free shop refreshes in a game

Refreshments V
Have 1,000,000 free shop refreshes in a game

Refreshments VI
Have 10,000,000 free shop refreshes in a game

Snakes and Ladders I
Have 10 snakes at once

Snakes and Ladders II
Have 25 snakes at once

Snakes and Ladders III
Have 50 snakes at once

Snakes and Ladders IV
Get a snake length of 33

Snakes and Ladders V
Get a snake length of 99

Snakes and Ladders VI
Get a snake length of 250

Stuck Like Glue I
Apply glue to a die which has a void face

Stuck Like Glue II
Apply super glue to a die which has an exclusive multiplier

Stuck Like Glue III
Activate the Turf War passive

Stuck Like Glue IV
Roll 50 or more faces with glue/super glue

Stuck Like Glue V
Own Turf War, Stickier Glue, Spinning Wheels, Sticky Bomb, and Smeared Glue in a single game

Stuck Like Glue VI
Purchase glue/super glue 1,000 times

Get Shredded I
Shred down to your last die

Get Shredded II
Have a numeric shredder with a shred value over 9,000

Get Shredded III
Shred 1,000 dice in a single roll

Get Shredded IV
Have a numeric shredder with a shred value over 100,000

Get Shredded V
Shred 10,000 dice in a single roll

Get Shredded VI
Shred 1,000,000 total dice

Drawing a Blank I
Roll 10 blank faces in a single roll

Drawing a Blank II
Turn 100 blank faces into numeric faces with a single rain

Drawing a Blank III
Roll 100 blank faces in a single roll

Drawing a Blank IV
Roll 1,000 blank faces in a single roll

Drawing a Blank V
Turn 5,000 blank faces into numeric faces with a single rain

Drawing a Blank VI
Generate 100,000 blank dice

Do You Lift? I
Purchase a Light Weight with more than 2200 rolls remaining in Classic Mode

Do You Lift? II
Have 3 weights on the same die

Do You Lift? III
Buy a Super Heavy Weight with the Gym Gains passive

Do You Lift? IV
Activate the Snake Eyes passive ability

Do You Lift? V
Have 1,000 weighted dice

Do You Lift? VI
Roll 1,000 weighted faces in a single roll

Exclusivity I
Roll exactly 1 exclusive multiplier with 2 exclusive multipliers in play

Exclusivity II
Roll exactly 1 exclusive multiplier with 10 exclusive multipliers in play

Exclusivity III
Roll exactly 1 exclusive multiplier with 25 exclusive multipliers in play

Exclusivity IV
Roll exactly 1 exclusive multiplier with 50 exclusive multipliers in play

Exclusivity V
Roll exactly 1 exclusive multiplier with 100 exclusive multipliers in play

Exclusivity VI
Roll exactly 1 exclusive multiplier with 250 exclusive multipliers in play

Shop 'Til You Drop I
Make 12 purchases before advancing to shop level 2 in a single game

Shop 'Til You Drop II
Purchase every item in the shop

Shop 'Til You Drop III
Activate 2 Loyalty Cards in the same roll

Shop 'Til You Drop IV
Make 2,000 purchases from the shop in a single game

Shop 'Til You Drop V
Purchase a BOGO that has a cost of 1

Shop 'Til You Drop VI
Make 100,000 total purchases

Passive Income I
Own 10 passive abilities at once

Passive Income II
Fill 6 shop slots with passive abilities

Passive Income III
Own 50 passive abilities at once

Passive Income I
Own 100 passive abilities at once

Passive Income V
Own 150 passive abilities at once

Passive Income VI
Purchase 10,000 passive abilities

Luck Box I
Roll a Successful Lottery Face with a <10% chance of success

Luck Box II
Roll a Successful Lottery Face with a <5% chance of success

Luck Box III
Roll a Successful Lottery Face with a <1% chance of success

Luck Box IV
With a single Lock Smith, lock 2 dice in a Complete Roll

Luck Box V
Unlock a die using the Thief ability and only 1 Four Leaf Clover

Luck Box VI
Discover the X-ray face in the shop
